![]() ![]() You know the first thing old-timers are going to do is jump through the gates.(Not that I speak from experience or anything. If you get a double-KO it doesn’t count as a win.Somewhat mysteriously, some of the enemy names were translated and some of them weren’t. For Robot Masters and Wily you can listen to their voice clips so it also serves as something of a sound test. The game has a gallery that records enemies you’ve encountered in stages you’ve beaten.Presumably you’re meant to use Speed Gear on them. There are power-up drops that cycle rapidly before you pick them up.(Also, any parts you may have equipped don’t take effect in testing mode.) This is an interesting feature and what is particularly notable is weapons don’t require energy and the Double Gear doesn’t overheat during testing mode. You can test out special weapons (and the Double Gear) on the Got Weapon screen as well as off the subscreen when on the stage select screen.But unlike Powered Up (where they were also visible), they are automatic here. Continue points are visually marked in this game.You keep any items you’d collected along the way. You can return to the stage select screen even if you haven’t completed whatever stage you’re in by going to the system menu (not the subscreen) and then selecting it from there.There’s a button to quickly switch back to the Mega Buster regardless of what weapon you had equipped.Speed Gear lets you get some extra shots in. When you hit shielded enemies with a super-shot they stagger briefly, making them vulnerable.If you press the button for Rush a second time while he’s already visible on the screen, he just teleports away without using weapon energy. Rush Coil and Rush Jet share a weapon meter. Weapon energy you pick up while using the Mega Buster goes to Rush (absent any Energy Balancer parts). Rush’s energy meter is visible at all times when you aren’t using a special weapon.Otherwise, I’m just talking about the Double Gear system in general. On this page, if I’m referring to using both Gears simultaneously I’ll specifically call it the Double Gear technique. Note: Rather confusingly, the term “Double Gear” can refer to just the combined package of Power Gear and Speed Gear collectively (because they both share a cooldown meter), or it might refer to the special “Double Gear technique” which can only be activated at low health and is where you use both Gears simultaneously. However, it’s not just the hero that gets the new toy in this game all of the bosses will use either Speed Gear or Power Gear against you when they reach half health. Also, if you charge up for long enough (to just about as Power Gear is about to overheat), you get a massively-sized super-shot reminiscent of the X series. Having said that, Power Gear is the only mechanism for charging special weapons in this game. It keeps you alive by making it easier to dodge incoming attacks, whereas Power Gear just increases the damage you do. It’s divided into Power Gear and Speed Gear in all honesty, Speed Gear is arguably the more useful of the two. For those of you who are new to the series and are picking this up as your first game, be sure to read through the Strategies page which is still relevant even after 31 years.Īs becomes obvious immediately, the Double Gear is this game’s gimmick. The graphics are noticeably different, but this still plays like a Mega Man game. Ditching the “nostalgic” routine of the previous two games, Capcom’s developers decided to go old-school with a significant update in style. ), Mega Man is back with a main series game and an entirely new look. After a long hiatus (it hasn’t been too long. ![]()
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